AI Insights · Timothy · January 2023
Top 5 Slime Games on iOS in South America Q4 2022
Explore the performance of the top 5 slime games on iOS in South America during Q4 2022, with key insights on downloads, revenue, and active users.
The final quarter of 2022 saw interesting trends for the top 5 slime games on iOS in South America. Here’s a detailed look at their performance based on data from Sensor Tower.
Super Slime Simulator, developed by Dramaton LTD, experienced fluctuations in its weekly revenue, peaking at around $54 in mid-October before dropping to $4 by the end of December. Weekly downloads showed a consistent upward trend, starting at 1.3K in late September and reaching 1.8K by the end of December. Active users also increased, growing from 5.9K in late October to 6.7K by the end of December.
My Talking Slimy: Super Cat 3D, from Pixeland LLC, saw significant growth in downloads, particularly in early December with a peak of 1.6K, although it dropped to 392 by the end of the month. Active users followed a similar trend, starting at 318 in late November and decreasing to 461 by the end of December.
Makeup Slime Game! Relaxation by Shanze Shafique maintained steady downloads throughout the quarter, averaging around 350 weekly downloads, but saw a drop to 178 in the last two weeks of December. Active users also showed a declining trend, falling from 1.2K in October to 853 by the end of December.
Fluid Simulation, created by Pavel Dobryakov, had a notable increase in revenue, reaching $37 in early December. Downloads peaked at 559 in mid-October but declined to 193 by the end of December. Active users saw a peak of 1.7K in late October before decreasing to 833 by the end of December.
Virtual Slime from Cider Software LLC showed a steady increase in downloads, starting at 99 in late September and reaching 195 by the end of December. Active users remained relatively stable, with a slight increase from 672 in late September to 644 by the end of December. Revenue saw minor fluctuations, with notable peaks of $43 in late November and $21 in the final week of December.
These insights offer a snapshot of the performance of these popular slime games, highlighting trends in downloads, revenue, and active users. For more detailed insights, visit Sensor Tower.